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The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education

Karl M. Kapp - Nama Orang;

Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.


Ketersediaan
#
IPC Corporate University Library (Management) TXT MG KAP t C.1
000190
Tersedia
#
IPC Corporate University Library (Management) TXT MG KAP t C.2
000191
Tersedia
Informasi Detail
Judul Seri
The Gamification
No. Panggil
TXT MG KAP t
Penerbit
Wyman Street, Usa : Pfeiffer., 2012
Deskripsi Fisik
xxxiii, 301p. ; 24cm.
Bahasa
English
ISBN/ISSN
978-1-118-09634-5
Klasifikasi
MG
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
Employee Learning
Employee Training
Learning Games
Training Games
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Karl M. Kapp
Versi lain/terkait
JudulEdisiBahasa
The Gamification of Learning and Instruction Fieldbook : Ideas into Practiceen
The Gamification of Learning and Instruction Fieldbook : Ideas into Practiceen
Lampiran Berkas
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PT Pendidikan Maritim dan Logistik Indonesia (PMLI) berdiri pada 10 Juli 2013, berdasarkan Akta Pendirian No. 26 Tanggal 10 Juli 2013 dan Akta Kementerian Hukum dan Hak Asasi Manusia No. AHU-45955.AH.01.01 tahun 2013.

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